E.Y.E. survives, it appears, with the upcoming Early Entry launch of Daimon Blades. Developed by Streum On Studio, this new co-op first-person melee-based roguelite is, past all expectations, a follow-up to 2011’s unwieldy cyberpunk cult traditional FPS E.Y.E: Divine Cybermancy; for a particular subset of the gaming neighborhood, this might be all it is advisable know. For the remaining, Daimon Blades is as bold and compelling as it’s needlessly irritating and opaque, a deep and darkish fantasy idea that, sadly, wants extra content material and TLC to be advisable at this early stage.
Exterior of E.Y.E, Streum On may finest be identified for 2021’s Necromunda: Employed Gun, a Warhammer 40k FPS and their second Video games Workshop adaptation. The studio has distinguished itself as a uniquely impartial developer that fuses atmospherically darkish settings and deep lore with difficult techniques and mechanics.
Daimon Blades continues this custom, however a group of release-ready bugs and underwhelming mechanics thwart any try at mastery. I preserve confidence within the builders, and I do count on some stability points might be smoothed out within the quick time period, however it wants a wholesome injection of content material in addition to.
We Hunt The Hermit With Speaking Swords
Daimon Blades’s Narrative Exemplifies Streum On’s Elaborate Worldbuilding
I gained’t enterprise too far into the narrative right here, however Daimon Blades’ fantasy-horror presentation and idiosyncratic writing type drew me in. You create a personality as a member of the E.Y.E. sect, a bunch of warrior-monks who battle demonic hordes in an historical secret conflict. You’ll journey by a rotation of hell-like biomes to ultimately confront The Hermit, a former mentor who turned on the group and should be killed to take care of order.
Succeed or fail, every run contributes to the grind, strengthening your character by way of metaprogression XP and demon-infused “Daimon Blade” drops, which embrace swords, katanas, axes, maces, and shotels. Die in a run and picked up rewards are decreased, although occasional exit ramps will let you maintain all of your goodies with out defeating the ultimate boss, which takes roughly half-hour, all advised.
It’s not all about grinding fundamental character upgrades like HP. Weapons might be leveled up individually to extend injury, therapeutic, elemental affinities, and different different points. You do that by upgrading the Daimon which possesses them, a demonic entity who speaks at random and might even revive you when taking part in solo; deaths improve the Corruption meter and can wipe the occasion when crammed, although there are boons and different strategies to tamp it down.
Battle the Demonic Hordes and Recreation Stability
Combating Off Bugs in Each Senses of the Phrase
Killing mobs in Daimon Blades is usually simple, and weapons are solely swappable earlier than the beginning of every run. You’ll be able to slice, sprint, cost up a robust assault, fireplace a projectile, and activate a strong final after inflicting sufficient injury. There’s a easy protection/parry as properly, however the timing is inordinately difficult to drag off, and I do want it have been extra dependable.
This speaks to Daimon Blades‘ simplified fight, which generally sees you going through off towards crowds of enemies. There’s a particular OG Doom-like really feel to the gameplay the place hordes consistently rush at your face, leaving you to wildly “slay-and-pray” to attempt to catch as many as doable. Spacing and weapon distance are important, however a lot of the motion can really feel considerably brainless.
That method isn’t any drawback for garden-variety scrubs, and any spell-using variants might be singled out and rushed when wanted. Nonetheless, bigger shield-bearing elites are a drag, with imprecise hit containers and unclear stagger mechanics that by no means really feel responsive. Which means surprised elites can fully block a follow-up assault in some way, and coping with greater than one by one exacerbates the issue.
Moreover, I encountered quite a few bugs and glitches in Daimon Blades, together with immortal enemies, crashes to desktop, and wall clipping. These snags are dangerous sufficient in a normal FPS with checkpoints, however they’re exponentially worse in a roguelite with a time dedication that penalizes your rewards upon failure.
Enjoyable Weapon Upgrades, However We Want Extra Boon Selection
A Small Pool of Upgrades Makes For Routine Runs
Finishing a dungeon flooring rewards you with metaprogression currencies and a selection of upgrades. Nonetheless, the sport’s present choice is paltry, and I consistently noticed the identical actual spells and buffs over subsequent runs. This assortment must be tripled on the very least to infuse any significant buildcrafting potential and selection into the idea.
Theoretically, I do like what occurs after defeating a boss, the place The Hermit seems and prompts a curse-like debuff at random. The system is overly tilted in his favor, and a few curses all however wreck a profitable run, however the thought provides surprising selection and problem, and I hope to see this expanded upon additional.
A whole run consists of 9 ranges and three bosses, with The Hermit saved for final. Bosses by no means fluctuate, however larger issue tiers buff boss and enemy HP and injury, and possibly even add just a few stronger mobs all through. It really works as a fundamental problem escalation and a greater check in your upgraded Daimons, however it’s uninspired, at the least for the primary few tiers I examined.
Previous that, there’s an exquisite hub space with NPCs — paying homage to The Nexus from Demon’s Souls — who present cryptic assist, improve alternatives, and new dialogue based mostly on progress. Sadly, I haven’t discovered a single particular goal to combine issues up, although the hunt menu updates with new lore as you get farther and kill The Hermit just a few instances.
Early Entry or No, Daimon Blades Wants Extra Content material
Glorious Environment and Assured Imaginative and prescient, However This Roguelite Stays Mild
Daimon Blades‘ procedural degree design is deliciously creepy and odd, a mix of eldritch horror and demonic themes that successfully conveys the otherworldliness of the setting. A great assortment of weapon drops — although you are locked to only the one in the beginning — provides you one thing to look ahead to, and character upgrades tangibly increase your run success price and feeling of development.
Nonetheless, the minute-to-minute motion right here might be awkward and unfocused at the most effective of instances, particularly in the case of elites. The randomness and chaos of every horde flip most battles into slap fights, and fixed mob aggro makes the sport really feel extra like a simplified area brawler than the cautious dungeon crawl its detailed ambiance implies.
Even when that’s what Daimon Blades is deliberately going for, this Early Entry title ought to really feel extra solidified on day one. Nonetheless, I can already grasp its co-op roguelite imaginative and prescient, and I hope it expands properly within the coming months. E.Y.E: Divine Cybermancy followers are positive to welcome Daimon Blades’ elevated element and depth of lore, however I believe others will understandably bounce off of the sport’s absence of handholding, rationalization, and stability.
A digital PC code was offered to Display Rant for the aim of this preview.
Daimon Blades

- Launched
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October 6, 2025
- Developer(s)
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Streum On Studio
- Writer(s)
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Streum On Studio
- Multiplayer
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On-line Co-Op
- Variety of Gamers
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Single-player
- Steam Deck Compatibility
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Unknown
- Early Entry Launch
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October 6, 2025
