The upcoming film Dungeons and Dragons: Honor Amongst Thieves has sparked a variety of pleasure within the D&D neighborhood, and plenty of followers of the sport are extremely anticipating the variation of their favourite TTRG to the display. Whereas the film is aimed to be pleasing to any viewer, the sport itself has deemed itself just a little extra area of interest.

With a number of statistics and guidelines, to not point out the opportunity of taking part in as a Dungeon Grasp, it will probably take a very long time for somebody to get a deal with on absolutely understanding D&D. For the gamers who’ve a number of expertise, these are a number of the most difficult pre-set campaigns total.

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The Curse of Strahd

The Curse of Strahd is among the finest fifth version campaigns and has gained reputation during the last 12 months for its gothic, vampire-ridden journey. Whereas the story, like all marketing campaign, might be altered relying on the DM’s evaluation of their gamers’ talents, this module incorporates many tough encounters that even skilled gamers would discover difficult.

Loss of life Home is among the hardest components of Curse of Strahd. This introductory dungeon topics gamers to harmful encounters on the very begin of the marketing campaign, and has traditionally precipitated many character deaths and even TPKs. There is not any lack of formidable enemies down the road too, like Baba Lysaga and her Creeping Hut, which have been identified to be exhausting to defeat.

Out Of The Abyss

Out of the Abyss is a singular marketing campaign set within the Underdark. Whereas it’s no cakewalk for gamers, the module has been proved to be particularly tough for DMs, because it incorporates a fancy, open-world setting that may be exhausting to run.

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Together with its huge quantity of cities and dungeons, Out of the Abyss additionally features a notably excessive quantity of NPCs, which suggests a number of characters for the DM to voice. Total, the marketing campaign requires a variety of prep work and understanding, which might get complicated for an inexperienced Dungeon Grasp.

Waterdeep: Dragon Heist

Waterdeep is a two-part journey module primarily based in one of many areas of the Forgotten Realms, which can also be the identified setting for Honor Amongst Thieves. Its first marketing campaign, Dragon Heist, has been notoriously tough for a couple of causes, one being highly effective NPCs that may be notably threatening to characters.


Whereas this journey is not too complicated, it may be robust for DMs to handle. There was some criticism over the sport’s writing, which many gamers have acknowledged requires further DM work and balancing to be able to run easily.

Waterdeep: Dungeon Of The Mad Mage

The second module for Waterdeep is a greater match for extra skilled gamers, identical to the primary. Dungeon of the Mad Mage has a deadly setting, and its huge mega-dungeons might be exhausting to navigate for each DMs and gamers alike.

Dungeon of the Mad Mage is much less story-based and extra inclined to place gamers to the take a look at. Its 23-leveled dungeon just isn’t for the faint of coronary heart, and wouldn’t be a very good match for gamers who did not have a lot of a deal with on the sport.


Icewind Dale: Rime Of The Frostmaiden

Rime of the Frostmaiden is a horror journey set within the arctic tundras of Icewind Dale. It has been identified to be cheap for gamers however very tough for DMs, who should implement a variety of their private choices as a substitute of simply getting spoon-fed the story.

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Rime of the Frostmaiden does not even begin with a transparent introduction, however varied hooks to select from. The story itself has been criticized as haphazard, requiring a number of DM concepts and management to be able to have a profitable journey for gamers.


Baldur’s Gate: Descent Into Avernus

Descent Into Avernus is a marketing campaign that could be a prequel to the D&D impressed online game Baldur’s Gate III. This module takes gamers via the primary stage of the 9 hells, and whereas not the toughest marketing campaign, it’s positively higher suited to extra seasoned gamers.

The Dungeon of the Useless Three on this module has identified to be particularly brutal. With out the tweaking of an skilled DM, the encounters in Descent into Avernus can show to be unbalanced and too tough for gamers.

Tales From The Yawning Portal

Tales from the Yawning Portal is a set of modules for the fifth version of D&D, and is technically extra of an anthology than a single marketing campaign. Whereas its assortment of adventures ranges in problem, its tougher tales are good for gamers who’ve a number of recreation expertise.

One of many modules in Tales from the Yawning Portal is an up to date model of Tomb of Horrors, one of many deadliest journey modules so far. It’s each exhausting to study as a DM and to play, and its many traps have earned it the title of one of the tough adventures of all time.

Storm King’s Thunder

Storm King’s Thunder is a prime rated fifth version module that facilities round interactions and fights with giants. It is best suited to extra skilled gamers for a couple of causes, one being its fight. Clearly, a large is not any straightforward goal for a D&D character, and the module has been identified to have steadily difficult encounters all through the journey.

Storm King’s Thunder might be tough for DMs, too, as its sandbox fashion leaves a variety of management and planning for a Dungeon Grasp. Some giants have been identified to be unbalanced as effectively, calling for an skilled DM’s tweaking.

Throne Of Bloodstone

Typically, discovering a marketing campaign becoming for D&D masters means trying in earlier editions. In 1988, The Throne of Bloodstone was printed as the tip of a 4-part journey collection. It’s identified to be unbelievably tough, because it is packed to the brim with intense monsters that create a really high-stakes journey.

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To know the marketing campaign, a participant must have a large information of D&D, because it was created lengthy earlier than fifth version. It could not even be performed within the newest version with out severe tweaking. For instance, this module is supposed for characters of stage 18-100, and fifth version solely goes as much as 20.

Tomb Of Annihilation

Tomb of Annihilation is taken into account one of many hardest D&D campaigns so far. It was impressed by Tomb of Horrors, which unique D&D creator Gary Gygax wrote to be an final take a look at for gamers.

This marketing campaign options many lethal forces, from the illness known as Deathcurse to a deadly jungle setting. Tomb of Annihilation holds the title as probably the most play-tested journey module so far as a result of Wizards of the Coast was afraid that it wasn’t survivable.

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